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 Post subject: Warlord v2.0
PostPosted: Fri Jun 06, 2003 11:27 pm 
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Commanding General
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Joined: Fri Jan 10, 2003 3:46 pm
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Location: El Dorado
One of the outstanding problems facing large military units since the dawn of interstellar warfare is transport. Moving an AFFS RCT is an epic juggling act of infantry transports (rarely able to haul more than a battalion of infantry, and needing to haul 15 battalions for the RCT), vehicle transports (looking at three regiments to haul, plus support vehicles), and mech transports (a full regiment at least: 3 Overlords and more to handle command lances and command companies). Supplying this armada required yet more dropships. A flotilla of rare jumpships was also required.

The Warlord started as an innocuous enough idea: a somewhat enlarged Overlord able to haul not a third of a mech regiment, but a third of an RCT. Infantry were light. Vehicles didn't require those spiffy mech bays, just some tie downs. And, hey, maybe the dropship could also haul some cargo. Some viewed this as a case of putting all the RCT's eggs in a few baskets but, let's face it, the tanks and infantry weren't all that important in comparison to mechs, so putting a third of an RCT in one dropship wasn't really any worse than putting a third of the RCT's mech regiment in one dropship, right?

(The AFFS general overseeing the Warlord project had been too old-school to adapt to combined arms tactics, and thus had been shuffled away from a mech combat command to handle something less dangerous like the Warlord design study. His opinion on the value of infantry and vehicles showed clearly in his willingness to risk a third of the RCT on one dropship.)

However, as the parametric studies commenced, it soon became clear that the bar napkin estimates of the "slight" increases in tonnage necessary to handle a vehicle regiment and 5 infantry battalions (the conventional third of an RCT) were low. Very low. The vehicle bays alone would be heavier than an entire Overlord, with the infantry life support and quarters approaching the Overlord's mass. As quarters for mech and fighter techs and astechs, HQ command groups, logistics personnel, and all the other "baggage" of an RCT were stuffed in there, the Warlord continued to bloat. Federated Boeing engineers (who saw an opportunity to replace many, many competitors' dropship designs with this single dropship) strove valiantly to simplify the Warlord and keep the price down, and in some ways they succeeded beyond anyone's wildest expectations. Feature bloat was minimized, entirely virtual design and testing virtually (heh) eliminated the changes needed at the shipyard on the prototype, new standardized construction techniques were selected to build the dropships out of mass-produced components...

The Warlord still bloated to 100000 tons before it met the design specs.

Critics would never see the simplicity in construction. The elegance of the cookie cutter crew quarters that were mass produced off-site and slid into waiting frames, with just a few bolts, wires, and pipes to connect. The brilliance of the standardized pipe- and ductwork that eliminated the need for on-site customized pipe and duct forming. The simple, logical layout and labeling of conduits, wires, halls, etc. that made the dropship so easy to navigate a green crewman could figure out their location in minutes, and a green astech could quickly understand and repair.

These points would escape critics, who could only see:
1) 3.5 billion C-bill price tag
2) One third of an RCT on one ship
3) 3.5 billion C-bill price tag
4) Huge, no doubt super complicated dropship that must (because of its expense) be as hard to build as a warship
5) 3.5 billion C-bill price tag

In fact, by eliminating so many dropships and jumpships, the Warlord would approach cost effectiveness. It would free innumerable dropships and jumpships for other duties. It would simplify war planners' lives. It was, in fact, much easier to build than a warship - there was no KF drive core, the core (heh) headache of warship construction.

Despite the price, it could be built nearly as quickly as Overlord due to the internal symmetry of construction (the same structural and mechanical components, and even entire crew quarters, showed up over and over again). The Warlord was not a hand-built wonder of precision and custom craftsmanship like most dropships. No, it was a factory-built, soulless beast, where one part and one corridor were like another. It used its enormous volume and tonnage to achieve this - no system had to compromise its simple, cookie cutter design to wrap around some other vital conduit. Everything could be spaced out, given plenty of access space, and not need to consider the needs of other systems.

The proponents of the Warlord were gathering steam as they painted pictures of entire RCTs hauled on a single Invader-class jumpship, enabling that many more RCTs to be quickly mustered and sent to foreign soils, when production was brutally shut down by the Jihad.

Like the Mammoth, the Warlord settles on a reinforced, cushioned rear. This made FedBoeing engineers' lives easier: they didn't have to design retractable landing gear for a 100,000-ton vehicle.

One of the most impressive things about Warlord construction is that it is made out of separately assembled stacks of decks. Around a central construction pit there were typically five or six active construction areas where 5-6 disks of 10 or so individual decks were assembled. The disks, up to 150m across and 5000 tons, were then moved to the central pit and lowered onto the growing stack of disks with sub-millimeter precision. What got less press was that the disks were in turn made of pre-assembled components. For example, several housing firms were hired to mass produce the many, many crew quarters and ship them (like mobile homes) to the construction site. The Warlord did retain one element of the Overlord: the Overlord's engine. It just uses 12 of those Star League V450's in pods under its waist (similar to the Mammoth, but more conformal to the hull), rather than one in its stern.

CAPABILITIES
As noted, the Warlord moves a lot of troops. The Warlord also has thousands of tons of cargo space, enough to provision and arm its troop complement for an extended period and outclassing a Mule.

Quarters are provided not just for mechwarriors, vehicle crews, fighter pilots, and combatant infantry, but also RCT support personnel, such as technicians, officers, MASH doctors, etc. The cargo tonnage easily accomodates many more light and utility vehicles. Room is provided in the upper crew decks for C3 facilities; the tonnage for this is regularly deducted from the cargo capacity.

With minor modifications to the original armament, the Warlord was designed to be a mobile field base able to defend itself from ground threats (and, of course, flee if its firepower didn't deter the attackers). For ground use, the Warlord is equipped with a Guardian ECM suite and Beagle Active Probe. It is also ringed with TAGs (admittedly of little use to itself, but considered a worthwhile addition for last ditch defenses), which work well with the Warlord's primary deterrent to ground threats: an artillery battery. Four Long Toms in a 2x2 turret and a ring of 8 vertical launching Arrow IVs make the Warlord an appreciated addition to aggressive RCTs. Like the tiny Fortresses before them, an RCT's Warlords can form a chain of mobile field fortifications with heavy, precise artillery firepower. (In all honesty, the Long Toms are the only artillery of use in a mobile battle. The Arrow IVs are considered the primary ground defenses of the Warlord, to be used when attackers get within a mere 2-3km of the Warlord.)

Conventional weaponry on the Warlord is heavy. Every arc is dotted with banks of eighteen ER PPCs and four LRM 20s, which should deter light fighter threats in space and rough up small groups of mechs that get past the artillery. Dense pulse small laser batteries provide excellent anti-missile defenses in space.

DEPLOYMENT
Five Warlords were built between 3068 and 3070. A sixth and seventh were destroyed in their construction pits by WoB orbital bombardment. After a forty year hiatus, the AFFS returned to the Warlords when it realized the simple, big dropships were actually easier (if more expensive) to build than their smaller counterparts, and construction resumed in fits and starts, until a solid order for 12 Warlords was placed in 3115. The Warlords served with distinction during the Jihad, and at least once did exactly what their designers had hoped: delivered an entire RCT on a single jumpship, catching WoB invaders on New Avalon between invaders and the landing reinforcements. In practice, Warlords were delivered by Fox-class corvettes rather than Invaders. They were simply too valuable to waste on undefended standard jumpships.
Code:
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Warlord 2 
Tech:              Inner Sphere / 3067
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              100,000 tons
Length:            150 meters
Power Plant:       Standard
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Ferro-aluminum
Armament:          
  108 ER PPC
   24 LRM 20+ArtIV
   90 Small Pulse Laser
   12 TAG
    6 Screen Launcher
    4 Long Tom Artillery
    8 Arrow IV System
------------------------------------------------------------------------------
Class/Model/Name:  Warlord 2 
Mass:              100,000 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                       19,500.00
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Structural Integrity: 50                                            10,000.00
Total Heat Sinks:    1,082 Double                                      718.00
Fuel & Fuel Pumps:                                                   3,060.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                750.00
Fire Control Computers:                                                444.00
Food & Water:  ( days supply)                                            5.00
Armor Type:  Ferro-aluminum  (1,410 total armor pts)                   180.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                405
   Left/Right Sides:                 350/350
   Aft:                                 305

Cargo:
   Bay 1:  BattleMechs (40) with 4 doors                             6,000.00
   Bay 2:  Heavy Vehicles (51-100T) (120) with 12 doors             12,000.00
   Bay 3:  Fighters (24) with 4 doors                                3,600.00
   Bay 4:  Light Vehicles (to 50T) (120) with 12 doors               6,000.00
   Bay 5:  Cargo (1) with 12 doors                                   9,043.00

Escape Pods:  500 (7 tons each)                                      3,500.00

Crew and Passengers:
    350 Officers (14 minimum)                                        3,500.00
     50 Gunners (47 minimum)                                           500.00
    350 1st Class Passengers                                         3,500.00
  2,750 Steerage Passengers                                         13,750.00
  1,688 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
18 ER PPC                  Nose   18(180)18(180)18(180)     --  270    126.00
4 LRM 20+ArtIV(60 rounds)  Nose     6(64)  6(64)  6(64)     --   24     54.00
15 Small Pulse Laser       Nose     5(45)     --     --     --   30     15.00
2 TAG                      Nose        --     --     --     --    0      2.00
1 Screen Launcher(20 scrns)Nose        --     --     --     --   10    240.00
4 Long Tom Artillery(40 rouNose     8(80)  8(80)  8(80)  8(80)   80    128.00
8 Arrow IV System(400 roundNose   16(160)16(160)16(160)16(160)   80    200.00
18 ER PPC                  FL/R   18(180)18(180)18(180)     --  540    252.00
4 LRM 20+ArtIV(60 rounds)  FL/R     6(64)  6(64)  6(64)     --   48    108.00
15 Small Pulse Laser       FL/R     5(45)     --     --     --   60     30.00
2 TAG                      FL/R        --     --     --     --    0      4.00
1 Screen Launcher(20 scrns)FL/R        --     --     --     --   20    480.00
18 ER PPC                  AL/R   18(180)18(180)18(180)     --  540    252.00
4 LRM 20+ArtIV(60 rounds)  AL/R     6(64)  6(64)  6(64)     --   48    108.00
15 Small Pulse Laser       AL/R     5(45)     --     --     --   60     30.00
2 TAG                      AL/R        --     --     --     --    0      4.00
1 Screen Launcher(20 scrns)AL/R        --     --     --     --   20    480.00
18 ER PPC                  Aft    18(180)18(180)18(180)     --  270    126.00
4 LRM 20+ArtIV(60 rounds)  Aft      6(64)  6(64)  6(64)     --   24     54.00
15 Small Pulse Laser       Aft      5(45)     --     --     --   30     15.00
2 TAG                      Aft         --     --     --     --    0      2.00
1 Screen Launcher(20 scrns)Aft         --     --     --     --   10    240.00
1 Lot Spare Parts (1.00%)                                            1,000.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 2,164     100,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        3,554,992,000 C-Bills
Battle Value:      33,902
Cost per BV:       104,860.83
Weapon Value:      22,628 (Ratio = .67)
Damage Factors:    SRV = 1,752;  MRV = 1,197;  LRV = 473;  ERV = 13
Maintenance:       Maintenance Point Value (MPV) = 1,227,906
                   (835,370 Structure, 356,900 Life Support, 35,636 Weapons)
                   Support Points (SP) = 1,275,000  (104% of MPV)
BattleForce2:      MP: 3,  Armor/Structure: 24 / 23
                   Damage PB/M/L: 59/49/49,  Overheat: 0
                   Class: DL;  Point Value: 339
                   Specials: sph, tag

_________________
Mike Miller, Materials Engineer

"Woo, that was bracing! They don't like it when you shoot at them. I worked that out myself." --Mal, Firefly

"Going bonkers from EI or DNI is pushing it. I mean how many Crusaders or Super Wobbies are sane to begin with...." --RockJock01


Last edited by Cray on Tue Jan 09, 2007 8:30 am, edited 1 time in total.

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 Post subject:
PostPosted: Fri Jun 06, 2003 11:33 pm 
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Antisocial General
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Joined: Mon Mar 17, 2003 8:35 am
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Location: MLC, Lyran Alliance.
Wow. :shocked:

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 Post subject:
PostPosted: Fri Jun 06, 2003 11:34 pm 
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Just Another Shade Of Grey
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Quote:
Wow. :shocked:
You said it. :shocked:

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 Post subject:
PostPosted: Fri Jun 06, 2003 11:54 pm 
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Commanding General
Commanding General

Joined: Fri Jan 10, 2003 3:46 pm
Posts: 3155
Location: El Dorado
Quote:
Quote:
Wow. :shocked:
You said it. :shocked:
Yeah, well, the 60kton version wasn't delivering, and the 75kton version stuffed in all the vehicles but not the weapons and cargo, so...

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Mike Miller, Materials Engineer

"Woo, that was bracing! They don't like it when you shoot at them. I worked that out myself." --Mal, Firefly

"Going bonkers from EI or DNI is pushing it. I mean how many Crusaders or Super Wobbies are sane to begin with...." --RockJock01


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 Post subject:
PostPosted: Sat Jun 07, 2003 12:01 am 
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Colonel
Colonel

Joined: Wed May 14, 2003 8:45 am
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Location: NY
:shocked: [/quote]

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 Post subject:
PostPosted: Sat Jun 07, 2003 12:03 am 
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Colonel
Colonel

Joined: Wed May 14, 2003 8:45 am
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Location: NY
Stupid board. This is what the post was supposed to say.
Yeah I guess it could hold its own. Its might be useful to have a few of these lying around. I mean if your in to that whole transpost your entire unit thing. On the serious side I will quote Grey: WOW.

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PostPosted: Sat Jun 07, 2003 12:24 am 
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Commanding General
Commanding General

Joined: Fri Jan 10, 2003 3:46 pm
Posts: 3155
Location: El Dorado
Quote:
Stupid board. This is what the post was supposed to say.
Why not go back and edit?
Quote:
Yeah I guess it could hold its own. Its might be useful to have a few of these lying around. I mean if your in to that whole transpost your entire unit thing. On the serious side I will quote Grey: WOW.
I figure they should be as common as the Overlord, but in practice they'll be as common as the warships that transport them. The conclusion on www.classicbattletech.com was that the Fox corvette would make a decent transport for them and some Overlord A3 sidekicks, but anything less would be too risky for all those troops...

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Mike Miller, Materials Engineer

"Woo, that was bracing! They don't like it when you shoot at them. I worked that out myself." --Mal, Firefly

"Going bonkers from EI or DNI is pushing it. I mean how many Crusaders or Super Wobbies are sane to begin with...." --RockJock01


Last edited by Cray on Sat Jun 07, 2003 9:46 am, edited 1 time in total.

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 Post subject:
PostPosted: Sat Jun 07, 2003 1:20 am 
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Commanding General
Commanding General

Joined: Sat Mar 30, 2002 8:00 pm
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Location: Bristol, West of England, Sol III
My god...


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 Post subject:
PostPosted: Sat Jun 07, 2003 3:19 am 
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Master Tech & Major Scrounge
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Joined: Fri Jan 04, 2002 8:00 pm
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Location: Salt Lake City Utah
:shocked:

I think that emoticon says it all.

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PostPosted: Sat Jun 07, 2003 10:59 am 
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The Last Boy Scout
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All I can say is HOLY SHEEP DIP!!!. NICE WORK!!! :shocked:

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 Post subject:
PostPosted: Sat Jun 07, 2003 11:46 am 
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Wobblie Scum
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Joined: Mon Jul 08, 2002 8:00 pm
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Location: Temple of Toaster Worship
A wonderful design...

For us Wobblies to use our nukes on!!!

BWAHAHAHAHAHA!!! NO EASIER WAY TO KILL AN ENTIRE RCT!!! JUST 3 NUKES!!!

OTOH, this would have been so much more effective during the 4th SW, War of '39, and the clan invasion. It rules in conventional warfare, because it's so tough. An expensive basket of eggs, yes, but a very tough one as well.

But throw in nukes, and it suddenly becomes a fragile and tasty basket of eggs.

The Wobbly Guy


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PostPosted: Sat Jun 07, 2003 12:21 pm 
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Commanding General
Commanding General

Joined: Fri Jan 10, 2003 3:46 pm
Posts: 3155
Location: El Dorado
More Fluff.

The crew and passenger decks are concentrated toward the nose of this 175m spherical dropship (ignoring the distortions from spherical lines caused by the 12 engine pods, and the flat, 100m-wide ass.)

The top crew deck has three concentric rings of quarters for the Warlord's crew. The outer ring of 80 quarters is against the hull and includes generous 1m dameter windows. The quarters are rectangular: 4m wide, 8m long (pointing radially in from the outer hull), and 2.5m high. They are spaced by 40 escape pods and lifeboats, plus assorted frame and conduit spaces. The quarters are split into two 4x4m rooms, with the inner room further subdivided to include a personal rest room and closet space. Though spartan and with strict weight limits on personal furniture, they are very roomy - and single occupancy. Understandably, these are officers' and senior crew quarters.

However, duplicate quarters (minus the windows) form two inner, concentric rings within the officer's quarters. The two inner rings of quarters are back to back; they are separated from the outer ring by a roomy 3m-wide corridor. The middle ring houses 90 crew quarters (spaced by several passages into yet inner chambers on the deck and elevators), while the innermost ring has 80 (for 250 total crew quarters). The innermost ring opens onto another 3m-wide corridor, which circles a 100-meter wide disk of crew facility rooms: cafeterias, lounges, etc.

This crew deck is repeated on 6 more levels below, almost.

The immediate next deck down below the primary crew deck houses the 150 remaining (junior) crewmen (usually in the innermost ring of the next deck down, to give as many window rooms to visiting RCT officers as possible). 100 visiting mechwarriors, fighter pilots, and other "priority" passengers (infantry and vehicle officers, typically) share the remaining 100 single-occupancy quarters here. The deck after this is another all “first class” set of 250 rooms for additional ranking passengers.

The following 6 crew decks have the same arrangement of 250 rooms, but each room is in a new format: the “cattle car” accommodations hosting 2 passengers per room. These doubly occupancy rooms are the same size as the single occupancy rooms above (4x8x2.5), but split into two 4x3x2.5m bedrooms with a 2m-wide restroom between them. Muster areas large enough for tight-packed battalions to form up are provided in the passenger facility spaces inside the concentric rings of quarters.

The captain's quarters and ranking crew officer quarters are actually even larger, occupying several standard single-occupancy quarter spaces. The captain's quarters stretch up to a deck above and are split into several rooms were sizeable groups can be entertained. Given the price of the dropship, the money lavished on the captain's and first officers' quarters (real wood, thick carpet, gold fixtures, etc etc.) is a drop in the bucket, and the dropship crew considers it well worthwhile for making jumpship captains very jealous.

All told, there are 2750 steerage class quarters, 350 first class quarters for passengers, and 400 first class quarters for the crew. The huge living spaces in the center of each crew/passenger deck more than make up for any lack of elbowroom in the steerage class quarters. The small, redundant life support systems scattered around the crew decks were selected primarily for the benefits of mass producing small, proven designs (rather than life support systems of new, epic sizes) and survivability, but they also mean no area is far from a fresh air vent, even if a few units have failed. Conditions on the Warlord are always good, unlike some cramped military dropships (the Union and its notorious stinky facilities, for example).

The fighter, mech, and vehicle bays are all below this, filling the core of the ship away from the exterior drive units. Command facilities are above, and roomy enough to coordinate an entire RCT, or several RCTs when fitted with extra tonnage of C3 equipment (deducted from cargo, of course). Bands of and clusters of weapon bays also dot the large hull.

_________________
Mike Miller, Materials Engineer

"Woo, that was bracing! They don't like it when you shoot at them. I worked that out myself." --Mal, Firefly

"Going bonkers from EI or DNI is pushing it. I mean how many Crusaders or Super Wobbies are sane to begin with...." --RockJock01


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PostPosted: Sat Jun 07, 2003 12:24 pm 
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Commanding General
Commanding General

Joined: Fri Jan 10, 2003 3:46 pm
Posts: 3155
Location: El Dorado
Quote:
OTOH, this would have been so much more effective during the 4th SW, War of '39, and the clan invasion. It rules in conventional warfare, because it's so tough. An expensive basket of eggs, yes, but a very tough one as well.
The Warlord was, indeed, designed for conventional (plus warship) warfare that preceded the Jihad, and the conventional warfare that followed it in the 32nd Century.

_________________
Mike Miller, Materials Engineer

"Woo, that was bracing! They don't like it when you shoot at them. I worked that out myself." --Mal, Firefly

"Going bonkers from EI or DNI is pushing it. I mean how many Crusaders or Super Wobbies are sane to begin with...." --RockJock01


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PostPosted: Wed Apr 12, 2006 4:51 pm 
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Warrant Officer
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Joined: Sun Aug 28, 2005 1:16 pm
Posts: 93
Location: Germany
The Necromancer says...

This thread just got linked to from the classicBT forums. :shocked: pretty much sums it up for me too, but I like the way you managed to shove some serious defensive weapons on there. The screens and pulse lasers will make it a wee bit harder to catch a nuke in the teeth than some Wobblies would think.


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PostPosted: Thu Apr 13, 2006 1:08 am 
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Loki
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Joined: Sun Sep 16, 2001 8:00 pm
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Impressive.

Medron likes it.

:D

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PostPosted: Thu Apr 13, 2006 2:05 am 
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Stratego
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Nice, very nice...I could see this being used by several factions etc...though it does have the draw back of all of the eggs in one basket so to speak.

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PostPosted: Thu Apr 13, 2006 6:09 pm 
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Lieutenant General
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Joined: Wed Aug 31, 2005 1:43 pm
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Location: Muskego, Wisconsin
WOW, now all I have to do is figure out how to get one of those. On a Mercs income that could take just a wee while. Maybe we will have to work overtime!

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PostPosted: Fri Apr 14, 2006 7:14 am 
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Commanding General
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Joined: Fri Jan 10, 2003 3:46 pm
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Location: El Dorado
Incidentally, if I get around to making a v2.1, it'll have AMSs instead of SPLs. AMSs are the king of PD in AT2R and there should be enough of them to give capital missiles (nukes or not) a hard time.

_________________
Mike Miller, Materials Engineer

"Woo, that was bracing! They don't like it when you shoot at them. I worked that out myself." --Mal, Firefly

"Going bonkers from EI or DNI is pushing it. I mean how many Crusaders or Super Wobbies are sane to begin with...." --RockJock01


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PostPosted: Fri Apr 14, 2006 3:14 pm 
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Captain
Captain

Joined: Fri Feb 13, 2004 5:17 am
Posts: 256
Location: San Diego, CA
Quote:
Incidentally, if I get around to making a v2.1, it'll have AMSs instead of SPLs. AMSs are the king of PD in AT2R and there should be enough of them to give capital missiles (nukes or not) a hard time.
I'd also heartily recommend dropping a thousand tons or so off the mass of the ship, and mounting an AR10 launcher or two on her, either in the nose or fore-side arcs. In addition to acting as capital weapons batteries in space, they would give her a modicum of surface-to-space fire to defend the Warlord when dirtside, especially with, as BlackLionBC put it, the "Santa Ana Luxury Package". ^_^

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 Post subject:
PostPosted: Fri Apr 14, 2006 3:36 pm 
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Colonel
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Joined: Fri Apr 16, 2004 4:39 pm
Posts: 492
Location: dark side of wonderland
so - call me blind - but

i dont get where the infantry is kept... OR are they just in quarters?

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 Post subject:
PostPosted: Sat Apr 15, 2006 6:05 pm 
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Captain
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Joined: Fri Feb 13, 2004 5:17 am
Posts: 256
Location: San Diego, CA
Quote:
so - call me blind - but

i dont get where the infantry is kept... OR are they just in quarters?

Yup. Steerage quarters, giving them longer-duration, more comfortable quarters to live in. :)

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 Post subject:
PostPosted: Sat Apr 15, 2006 6:50 pm 
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Warrant Officer
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Joined: Thu Jul 08, 2004 11:27 am
Posts: 94
You are a sick, sick man, Cray.

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 Post subject:
PostPosted: Sat Jul 08, 2006 3:40 am 
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Lieutenant General
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Joined: Fri Jun 23, 2006 1:41 pm
Posts: 548
Location: PHOENIX, AZ
Its completely over the top, and I love it : )

There has long been a need for a larger infantry and vehicle transport dropship.

Fluff texts & novels talk about throwing an RCT at a planet.
Well, you can see 3 Overlords possibly sure.
But WHERE are all the shear volumes of Condors, Excalibers, and Triumphs and the Jumpships to move them?
Its one of the parts that never rang quite true.

A standard AFFS RCT using the largest possible dropships for JUST the combat troops and not counting any HQ/Support units would need 3 Overlords, 5 Excalibers, 10 Condors, & 2 Monolith Jumpships......MINIMUM

The fluff text is great IMO, and the design is actually similar to one I've considered several times in the last near 20 years of BT gaming.
You also STUFFED it full of firepower too, that's great : )

Like I said, its over the top but I love it.


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