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PostPosted: Sat Sep 03, 2016 4:45 pm 
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Lieutenant, JG
Lieutenant, JG

Joined: Thu Mar 10, 2016 8:59 pm
Posts: 145
Hey Rick, a LAM record sheet's Landing Gear, that has one circle, should instead have three circles not one circle because first hit to Landing Gear is +1 Piloting to Land, second hit to Landing Gear is +2 Piloting to Land, and third hit to Landing Gear is +5 Piloting to Land (see Interstellar Operations LAM Critical Hit Table p. 110); perhaps it would be an improvement to not have 3 circles but to have "1" & "2" & "5" in place of those 3 circles. And the QuadVee record sheet Critical Hit Table, there shouldn't be automatical printing of "Tracks" on the 6th line segment of each leg because "Wheel" could be in place of "Tracks" according to p. 134 "Other Equipment".

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Any rules ideas that I post for BT aren't official unless an up to date BT rulesbook declares otherwise. You might have to wait at least a fortnight for me to reply because I'm usually very active. I won't discuss real life politics or religion on any of these forum(s), but my favorite color is yellow like my skin color (hint).


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PostPosted: Sat Sep 24, 2016 3:52 pm 
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Lieutenant, JG
Lieutenant, JG

Joined: Thu Mar 10, 2016 8:59 pm
Posts: 145
LAM & Quadvee & Three Legged 'Mech critical hit tables must each have only 3 defaultly printed engine critical slots instead of 6; Superheavy Bipedal 'Mech & Superheavy Three Legged 'Mech must each have only 2 defaultly printed engine critical slots instead of 3. (remember, each of those types of units can mount a compact fusion engine instead of a standard fusion engine.

_________________
Any rules ideas that I post for BT aren't official unless an up to date BT rulesbook declares otherwise. You might have to wait at least a fortnight for me to reply because I'm usually very active. I won't discuss real life politics or religion on any of these forum(s), but my favorite color is yellow like my skin color (hint).


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