V5.00PFShootistST-8AT rEEBA@MH 5 5 6 4 1 4 ecm ! 3 (Unknown)Z (Unknown)N  (Unknown)x (Unknown)[ (Unknown)ZZNNNNNNNNNNN33   [ xxX Although the Shootist was initially tagged as a command 'Mech by its Star League creators, its electronic equipment soon gave way to a new generation of more sophisticated active probes and electronic countermeasures. However, the 'Mech's reliable delivery systems made it a valuable all-around machine, and the Star League Army continued to order Shootists. With good speed for its size and an ample weapons bay, the Shootist became the perfect 'Mech to provide maximum firepower for heavy lances engaged in close combat. Modern-day Shootist pilots among the Corn Guards routinely seek the largest opponent on the battlefield and engage it as quickly as possible. Though it has existed for centuries, the Shootist never appeared in great numbers. Even during the height of production, construction of this 'Mech barely kept up with combat losses, and few intact Shootists survived anywhere in the Inner Sphere save in ComStar's storage bays. ComStar's use of the Shootist in the battle for Tukayyid introduced the 'Mech to most Inner Sphere armies for the first time since the earliest Succession Wars.; Unlike most other 'Mechs, the Shootist is designed to provide maximum armor protection rather than firepower. This difference stems from the design's initial role as a battlefield command platform. The 'Mech carries twelve tons of ferro-fibrous armor around a standard frame. Every location is well armored, though a single concentrated salvo can breach the rear torso. When more sophisticated designs replaced the Shootist as the favored SLDF command 'Mech, the designers at Mitchell partially modified the Shootist but kept the heavy armor to protect Shootists against heavier foes. Although firepower was not the top priority of the Shootist's designers, the Mech carries a respectable array of weapons. The Shootist's primary weapon is a Deathgiver autocanon, a devastating weapon at close range. Those familiar with the Shootist, however, see its extended-range large laser as its true claim to fame. Accurate at all ranges, the weapon can savage an opponent as the Shootist closes the distance. Two medium pulse lasers and a head-mounted small laser round out this deadly 'Mech's arsenal. Pulse technology had only recently been perfected when the Shootist went into production, and the 'Mech's designers took full advantage of it. After a long absence, pulse weapons have begun to re-emerge on Inner Sphere battlefields.    The Shootist is almost exclusively deployed with heavy and command lances. Particularly paranoid commanders occasionally attach a Shootist to their personal battlefield bodyguard. Shootists work well together, but their limited availability makes the presence of more than one in a lance unlikely. Just as they did in the days of the Star League, these 'Mech's lead the charge of heavy lances and acted as the Com Guards' vanguard when engaging the Clans.mOriginally published in TR3058, pub in 1995 As modified to fit RS3055/3058 pub in 1996 by Clay Freels [ none ]Mitchell VehiclesTerraVOX (Unknown)Dennenbach-Mitchell Mark IVDornman Echo IIWayne Marksman (Unknown)