V5.00ˆ dKing Crab II KGC-000¾ Æ¡}€DE€DEBB AMA 7 8 6 5 5— 3 , "#"# ( G  (Unknown)G (Unknown)3 (Unknown)b (Unknown)GGGGGGGbbb××òòGGGGGGG33××  âÿ& When General Kerensky called for the design of a powerful new 'Mech in 2741, he received the blueprints for the King Crab, the largest 'Mech ever designed. The armor is nearly as heavy as an entire light 'Mech, with the firepower to destroy medium 'Mechs in one salvo. It is obviously not designed for speed but for sheer firepower. The Dalban electronics and communications gear are state-of-the-art, while the same Dalban Hirez-B targeting system is an engineer's showpiece, containing every piece of new technology. [EDITOR'S NOTE: The King Crab entered full production but proved to be less versatile than the later 100-ton Atlas. Though not nearly the command vehicle the Atlas was, the King Crab was ideally suited to close fighting and remained in service. Almost all left with the Exodus.] The King Crab carries 16 tons of Ferro-Fibrous Armor, with no weak points in its protection. Its secondary weapons systems are the long-range missile launchers in the left torso and the large laser in the right, but its primary weapons are its huge, handless arms. These are the twin Deathgiver Autocannon/20s, among the most potent weapons ever created. Opponents of most slow but dangerous 'Mechs try to keep their distance while attempting to pick away at the armor. The King Crab's Simpson long-range missile system makes that possibility chancy at best, however. When the missiles finally run out, the King Crab can still blast away with its huge ExoStar laser. The only proven way to destroy this 'Mech is by outnumbering it, preferably with heavy or assault 'Mechs. The King Crab will still wreak plenty of havoc before it goes down. If the King Crab has a weakness, it is that its autocannons take up so much space in the 'Mech's arms. Though well-armored by any standard, the arms are probably the most susceptible to damage. One internal hit to either arm will usually silence the cannon and greatly increase an enemy's chance of survival. If both cannon are lost or run out of ammo, the King Crab will usually retire from the field. Without constant resupply, it is little more than a large target. Though impressive, the large laser [barely] provides sufficient firepower alone to justify keeping the 'Mech in the field. Once the shelling stops, enemy 'Mechs pounce on the King Crab before it can make its withdrawal. PROTOTYPE MODIFICATION Designed to increase the King Crab's battlefield durability & range profile. The new model has long range Gauss Rifle's and and Extended Range Laser replacing the old Laser & Auto Cannons, giving the mech a longer reach & sustained presense on the battle field. The Ammunition bins were doubled in size to allow the new King Crab to stay on the battle field longer, and the use of Double Heat Sinks & cooler Gauss technology also means the new KC can fight at a higher level of damage output.  No information available.   [ none ]Cosara Weaponries (Unknown)VlarAldis XHollis Mark IIDalban CommlineDalban HiRez-B (Unknown)