V1.00ÿÿ<PÃAdvanced Escape Pod û ºÇÕ0°FL 0 0 — — —— 5N2.5n.a.5.3n.a.¨a ' †ÐQ¾Officers (0 minimum)p@=xCrew (0 minimum)p@=xGunners (0 minimum) †1st Class Passengersp2nd Class PassengersPÃSteerage PassengersPÃMarinesp'Marine Battle Armor Troopers/Elementals –@BèvHGrav Deck #1 - 150m DiaP ¡t;¤ Grav Deck #2 - 80m Diad@BèvHGrav Deck #3 - 100m DiaÊš;ä TEnergy Storage Batteriesp€ðú Life Boatsp€ðú Escape PodsLot Spare Parts (0.00%)Ä 'Passenger SectionT T Cargo Area (+.50 tons)Ä ¼¾Ä Life Support Equipment(#(#Consumables (180 man-days)ÿÿÿÿÿÿÿÿÿÿÿÿAn improved version of the most common escape pod design found in both the Inner Sphere and in Clan space, the Advanced Escape Pod (ADP) is, essentially, a standard pod refitted with a small fusion drive, replacing the chemical rocket. Like its predecessor, the ADP is a 5-ton, teardrop-shaped craft 5.3 meters long and 2.5 meters in diameter, with a heavy hatch on one end, and its main drive on the opposite end, where the fusion drive system, adapted from the same 25 Omni reactor that drives the Savannah Master, resides.FIn addition to supplying sufficient electrical power to operate the life support system and emergency beacon for long durations, the Omni 25 drive system is capable of pushing the pod at a continuous 2.5 Gs of acceleration, though some users report that short bursts of 4 Gs are also possible. As many standard escape pods have seen use as short range shuttles, the ADP was designed with this use in mind, as well. Equipped with a viewport for the pilot, more advanced flight controls, and 500 kg of reaction mass for the drive system, the pod is capable of up to 12 km/sec of delta-v. Unfortunately, while this is a significant improvement over standard escape pods, the ADP would still require 144 days to cross 1 AU of space, exhausting its internal fuel to do it - like its predecessor, it is best suited for short-distance flights. While, like the standard pod, the Advanced Escape Pod lacks atmospheric control surfaces, it too has a large para-wing for landings and, unlike the standard pods, has landing skids, as well, making atmospheric recovery and landing less risky than the standard pod. Like its progenitor, the ADP can seat four in relative comfort, or six in discomfort. It food locker carries 180 man-days of food, allowing for anywhere from 30-45 days worth of food, depending on internal layout. When only carrying four personnel, the pod is capable of hauling up to 790 kilograms of food. Most pods, though, are configured for six personnel, limiting cargo space 290 kg. In emergencies, a seventh person can be packed into the pod, reducing food supplies to roughly 26 days. This is generally not advisable, however, as it puts additional strain on the life support system. Once the pod launches, a beacon transmits an omnidirectional signal every five minutes for up to 30 days on reserve power. Originally this beacon had to be activated manually after launch, but the computer systems of modern boats are programmed to begin broadcasting two minutes after the launch sequence has been initiated. A control panel near the door does allow the beacon to be deactivated as well. :Besides the ADP, there is the competing Winged Escape Pod. Essentially capable of the same levels of performance, but using a small lifting body design, the WEP is fully capable of atmospheric flight and powered landings. In fact, thanks to its aerodynamic shape, control surfaces and powerful engine, the WEP can be configured to, like the ADP, carry up to 1290 kg of internal fuel, sufficient for the WEP to launch from a runway and reach orbit on an Earth-like world. Unfortunately, the WEP does not use the same launch mechanisms as the escape pod, instead relying on the external docking arms used by lifeboats. Given the extended durations the fusion-powered WEP is capable of, though, DropShip and JumpShip owners with extra funding have been eager to adopt the WEP as a replacement for their unpowered lifeboats. zBecause it can be mounted on standard escape pod deployment mechanisms, the Advanced Escape Pod has become quite popular with DropShip and JumpShip owners with a little extra money to spare. In most cases, these pods are configured to seat six, with the additional 290 kg going towards extra consumables, extending the food supply for all six personnel to 40 days. Others, meanwhile, purchase the pods to travel around stations and habitats in orbital communities. Usually, these pods are configured to only seat four, using the mass this frees up for additional cargo or fuel, the latter filling up a good portion of the cabin with additional hydrogen reaction mass in a sealed, insulated cryogenic storage unit. When fully converted over for additional fuel, the ADP can reach an impressive 31 km/sec of delta-v, sufficient to allow a single person to cross 1 AU on internal stores.ÉDesigned by GiovanniBlasini Like Revanche, I had to build these as conventional fighters. Fuel mass should be .5 tons, with 40 fuel points (like an aerospace fighter), but HMA wouldn't let me drop it below a full ton, even with fractional accounting. I've had to make a note in the entry for the cargo hold. Note that I've allocated 250 kg per person. I'm assuming that, with a basic 250 kg life support/air scrubber system powered by the fusion reactor, the 250 kg/person mass can include any additional life support that's necessary. I'd argue that life support, like a small craft, lasts for as long as you've got power for your reactor. Your big issue won't be suffocating, but starving to death. Custom Bomb' Custom Bomb' Custom Bomb' Custom Bomb' Custom Bomb' (Unknown) (Unknown) (Unknown) (Unknown) (Unknown) (Unknown) (Unknown) (Unknown)[ none ]