|
ART (Artillery Resolution Tracker)
ART (or ARTy to his friends) is a much more advanced, but still FREE, program that allows you to plan
artillery strikes, based on the standard BattleTech artillery rules. (ART
uses a subset of the runtime files used for the HeavyMetal programs, so if you
have any of them installed, all you need is this one executable to run ART.)
You can place up to 100 "targets" on two map sheet areas, then after setting the gunnery
skill, ART randomly rolls for hits, scattering those that miss according to the
established BattleTech rules, and applying
damage to those hexes affected. You can choose from many Level 2 and 3 ammo
types for all the artillery weapons. The screen below shows a targeting array
set on the left hand map sheet, and Long Tom HE (High Explosive, Level 3) ammo
being chosen.
How Can I Use It?
ART can be used a number of ways:
- Plan Artillery firing and targets for an
upcoming game. By examining the random scatter and
damage pattern, you can adjust the targets to help
damage the enemy, while keeping it away from your
own units.
- Help determine, for a given situation, what ammo
and weapon would work out best for the intended
purpose. There are a lot of choices there,
especially with Level 3 rules, and ART can help you
choose the best combination.
- Print out the targets listing, then use the
printout for your games. Space on the printout is
provided for what round the artillery arrives.
- If you really trust your buddies, you can print
out the damage, and use that during the game. Even
print out a separate sheet for each round and/or
type of weapon. As before the game, you won't know
the location of the enemy units, even that much
trust is not required.
- Take a laptop to your games, or use one there if
available, and do your targeting and artillery fire
resolution real-time, as each salve is fired. This
speeds up play, and results in truly random results.
You can download ART here, and read and learn more about it below. Please note
that the download size is approximately 7 MB, as it
includes 36 map sheet backgrounds, and that the program
requires the basic runtime files used by the HeavyMetal
programs (so having any of the HM programs means you
already have the runtime files).
ART Features:
The screen below shows ART as it looks when you first start up, select a
weapon and ammo type and begin locating your targets:

You will probably want to change the target locations, and maybe the type of
artillery being used. Use the Weapon menu selection to change the type of weapon
and ammo being used, then set the desired targets by clicking the Set Targets
button. This clears the screen, so just click wherever you want to set your
targets. Note that multiple clicks on the same hex targets it multiple times.
The number of rounds being targeted are shown at the top of the screen, covered
up in the screenshot below:
Naturally, the skill level of the artillery unit affects the outcome. With a
very good gunnery skill, like skill 0, you will find many or most of your shots
hitting the desired hex. Those that don't, scatter according to the normal
rules. Hexes that are hit display the total damage to that hex, along with a
color to represent the damage. A key at the left of the screen helps understand
the colors and damage. Note that target locations are shown by Blue circles,
while the hexes actually hit have stars locating them:

Notice the high concentration of damage round the
targets. This naturally concentrates the damage in that
area, achieving a maximum of 55 points damage in a
single hex for this Long Tom HE ammo. By switching to a
worse gunnery skill, you will find the damage being
distributed over a much larger area, with less damage
per hex. You can also clearly see the damage reducing
with each hex away from the hex hit, per the standard
rules.
Optional Map Sheet Backgrounds:
Something new and special with ART is the ability to
overlay (okay, actually underlay) standard BattleTech
map sheets on the targeting area, so you can more
accurately and easily plan your salvos for the game. A
selection of 36 map sheets are included with the program
for your use, and you can always make more if you like.
You can choose which map you want on each side, and the
maps print out with the grid, too. While working on
targeting hexes, you can choose to hide the map
backgrounds, if that makes it clearer, or show them.
Likewise, the previous damage can be kept visible to
help better plan the next strike, or the damage can be
hidden.
The screen shot below shows two standard map sheets
used as background, with the same damage pattern as
above:

Printouts:
You get to do more than just plan and fire with ART;
you can actually print out the results to take to a
game. You can include the map sheets, if you like, which
will print in color on color printers, and you have the
option of including the hex numbers and other options
(the map backgrounds all have hex numbers on them,
although they are not very high resolution). Below is an
example of the printout; click on it to see an actual
PDF file made while using ART (ART doesn't make PDFs,
unless you have PDF creation software, but you can view
and print the PDF to see the quality and features of
ART's printouts):

A second page can be added to the printout, giving
the coordinates for each target on the map sheets, handy
to take to the game when you want to use real dice to
determine hits and scatter.
You can download ART, and begin
planning an artillery barrage for your next game, by setting the target locations, as well as
weapon and ammo types, and skills, to find a good pattern, in order to surprise
your opponent!
Additional Map Sheets
As noted above, you can use map sheets as backgrounds
for ART, in order to help locate artillery damage on
standard map sheets. Lee "T-Bolt" Smith has taken the
time to make GIF images of 98 map sheets, basically all
the map sheets from six different map sheet sets. And
he's been nice enough to share them with all of you, for
use with ART or whatever. As the files are in a 30 MB
zip file (organized by map sheet set), I've kept
them separate from the normal ART download. To get them
simply download Maps
here.
Page views since 08/29/2004

|