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HeavyMetal Vee Revision History

The following changes were made in V2.21 R3:

  • Corrected BV of iNarc ammo to be 0.

The following changes were made in V2.21 R2:

  • Eliminated calculation of C3 BV, as it must now be calculated based on units in the network.
  • Updated Offensive Speed Factor calculation for Supercharger according to latest rulings.
  • Corrected where NARC pods were not considered as explosive.

The following changes were made in V2.21 R1:

  • Corrected some weapon properties that affect calculation of BV.

The following changes were made in V2.21 R0:

  • Updated BV, costs, etc. for BV from Tactical Handbook, etc.
  • Fine-tuned BV calculation formulas and constants.

The following changes were made in V2.20 R5:

  • Corrected a problem with screen sizing and operation on monitor displays with
    resolutions over 2048 x 1536 in size.
  • Revised artillery Battle Values in accordance with the latest errata.

The following changes were made in V2.20 R4:

  • Put back in BV correction code on record sheets, inadvertently removed.
  • Put back in Custom Weapon indicator (*) on record sheets, inadvertently removed.
  • Corrected the ammo BV of Light ACs, crits of HV AC/2 (THB) and LB 5-X (THB).

The following changes were made in V2.20 R3:

  • Due to a recent rules change, Defensive equipment can not be halved when mounted in the rear, like Offensive weapons. Therefore, Anti-Missile systems are always counted at full value.

The following changes were made in V2.20 R2:

  • Clan Light Active Probes were corrected to be considered Defensive, rather than Offensive, equipment. Sorry. Missed 'em.

The following changes were made in V2.20 R1a (data files change only):

  • Clan Active Probes were corrected to be considered Defensive, rather than Offensive, equipment.

The following changes were made in V2.20 R1:

  • The BV of LB 20-X AC ammo, both Clan and Inner Sphere, were corrected to a value of 30.
  • Beagle Active Probes were corrected to be considered Defensive, rather than Offensive, equipment.
  • Note: Although these changes actually involved only the two weapon data files, I also changed the program revision as well, to better keep track of whether the changes had been applied or not.

The following changes were made in V2.20 R0:

  • The FIRST version which uses the new Battle Value (BV2) calculations from the BattleTech TechManual.
  • Slightly revised BVs, as published in the above source, for certain weapons are now included.
  • The revised BV calculations, as outlined in both the latest PDF release of the TechManual, and including yet-to-be-released errata, are included.
  • The revised BV Skill Multiplier Table, available at this time only in yet-to-be-released errata, is also included, when modifying skills in Rosters, on record sheets, etc.
  • NOTE: This release includes only the same weapons as previous, and none of the new equipment from the TechManual. Only the BV numbers are changed, where they have bee modified for those weapons.

 

All Releases Above this point have the new Battle Value 2 calculations

All Releases Below have the original Battle Value calculations

 

The following changes were made in V2.07 R8:

  • Corrected where BV, cost, etc. were not being printed on record sheets. This error was introduced when making a custom release for TPTB to leave this information off.

The following changes were made in V2.07 R7:

  • Corrected a problem with screen sizing and operation on monitor displays with
    resolutions over 2048 x 1536 in size.

The following changes were made in V2.07 R6:

  • Corrected crits of HV AC/2 (THB) and LB 5-X (THB).

The following changes were made in V2.07 R5:

  • Fixed where to-hit mods over +1 were not considered when calculating custom weapon Battle Value.
  • Fixed where total internal structure points, and BV, did not include the 2 Rotor points on VTOLs.

The following changes were made in V2.07 R4:

  • Fixed an bug that sometimes displayed the wrong faction usage after loading a design.

The following changes were made in V2.07 R3:

  • Added new optional icon to exe for use on desktop, etc., thanks to Xedis Pryde.
  • Changed background color on tabs for more contrast.

The following changes were made in V2.07 R2:

  • Eliminated the custom weapon number limitation when Absorbing weapons from an existing design into the custom weapons database from the Weapon Selection screen.

The following changes were made in V2.07 R1:

  • Eliminated testing code that hard-coded the \Vehicles directory to "c:\Program Files\HeavyMetal\Vee\Vehicles", and caused problems on startup if that folder was not in use.

The following changes were made in V2.07 R0:

  • The maximum number of custom weapons in the custom weapons databases has been about tripled, to approximately 120 each for Inner Sphere and Clan.

The following changes were made in V2.06 R0:

  • Fixed where VTOLs with reinforced internal structure showed the armor with the same dot type.
  • Added a feature where you can batch print record sheets from the Roster screen with blank areas where skills are normally printed, to be filled in prior to play.
  • Added Check for Updates on Help menu, to make updating the program easier and quicker.

The following changes were made in V2.05 R8:

  • Now Streak LRMs are considered in calculating the BattleForce2 "if" (indirect fire) indicator.
  • Fixed where "if" (indirect fire) BattleForce2 indicator wasn't always showing with I.S. LRMs.

The following changes were made in V2.05 R7:

  • Added Streak LRMs (OS) to weapons database.
  • Now allow decimal tons entry on International systems using a comma for the decimal separator, for mass, armor mass and custom weapons.

The following changes were made in V2.05 R6:

  • Fixed where red light indicating an illegal design came on when locking turrets.
  • Added new printer setup code, so that printer settings can be made within the program for Windows XP and 2000 (previous code didn't always work correctly with these versions, but worked fine with Windows95/98/Me).

The following changes were made in V2.05 R5:

  • Fixed a stupid oversight concerning Heavy Gauss Rifles, where once one was mounted, the flag didn't clear when it was removed. Sorry. :-(

The following changes were made in V2.05 R4:

  • Now Heavy Gauss Rifles require Fusion engines, and cannot be used with ICE engines.

The following changes were made in V2.05 R3:

  • Fixed so can now have more than 1 MASH theaters, etc. on Rear Options of Trailers.
  • Now 0.5 is always rounded up when correcting Battle Value for skills.

The following changes were made in V2.05 R2:

  • Added provision for HMAero and HMBA files in BattleForce2 module.

The following changes were made in V2.05 R1:

  • Fixed occasional problem with mouseover of file listing.

The following changes were made in V2.05 R0:

  • Fixed where long vehicle names wouldn't always show up in tool tips on Open screen.
  • Corrected a problem with rear/front BV comparison in calculating BV.
  • Fixed where Artillery weapons were incorrectly included in C3 BV.
  • Updated copyright information.

The following changes were made in V2.04 R2:

  • Fixed problems with batch printing a roster when using designs stored in multiple directories.
  • Corrected some tooltip displays.
  • Fixed where the second turret on Level 3 designs could remain after changing to Level 2 or 1.
  • Now include information about any extra crew on the Tech Readouts.
  • Now consider rear-mounted weapons at half normal battle value, when calculating BV.

The following changes were made in V2.04 R1:

  • Fixed where items and tons of targeting computer on text TRO was not properly aligned, although the values were correct.
  • Fixed where with vehicles with over 999 total armor points, the armor shown on the text TRO was not shown correctly.
  • Added VSOCX.OCX to Update file to help eliminate problems with older installations.

The following changes were made in V2.04 R0:

  • Fixed where Refind wouldn't work when number of vehicles were specified.
  • Fixed where Help > Search for, could crash programs on some systems.
  • Fixed a small error in BattleForce2 medium range damage of MRMs.
  • Fixed where long lines without spaces in fluff text could hang Text TRO.
  • Fixed some incorrect BattleForce2 Battle Value skill modifiers.
  • Fixed a bug where engine weight sometimes didn't update when lowering rules level, going from XXL to XL engine.

The following changes were made in V2.03 R1:

  • Added the ability to have custom missile weapons which utilize Artemis FCS.
  • Fixed a couple display problems on BattleForce2 screen with aero vessels.
  • Fixed some inconsistent labeling on Select Bitmap screen.

The following changes were made in V2.03 R0:

  • Corrected and updated Help file with new equipment, including equipment from Maximum Tech.
  • Fixed where fluff text could be cut off on saved Text TRO.
  • Fixed where Body Inventory items with zero mass were spaced incorrectly on record sheet.
  • Fixed where "if" tag in BattleForce2 record sheet could be displayed with LR = 0, if damage was non-zero but under .5 point.
  • Fixed where deleted Custom weapons would show up on Weapon Select Screen.
  • Made Jump Jets on vehicles always Level 3, per the latest official ruling. The Kanga is now Level 3.
  • Now prevent adding of negative weight body inventory equipment (but don't change any existing designs).
  • Added 3132 era for MechWarrior: Dark Age record sheets. Now allow year entry to 3200.
  • Fixed where record sheet damage for certain custom weapons wasn't shown correctly.
  • Fixed where BV on Open screen didn't adjust correctly when changing Piloting skill.
  • Fixed an armor calculation problem that sometimes surfaced.
  • Now note in Status window if Sponsons are not balanced, or if locked Turret is overweight.
  • Corrected some Tip of Day notes.

The following changes were made in V2.02 R2:

  • Changed Engine shield calculation and rounding method to the way it was before V2.02 R0, resulting in agreement with FASA and FanPro TROs and the way they calculate the shielding mass.
  • Made some small corrections in the help file.
  • Fixed where Trailer Hitches displayed as 1 ton in mass in certain locations, even though it was not considered in the total mass, so results in no changes to any design.
  • Improved Text TRO so that fluff text wraps automatically, resulting in better appearance when using this text in Internet forums.

The following changes were made in V2.02 R1:

  • Fixed where Weapon Value on Tech Info screen would not update properly when manually moving weapons up and down in the listing.
  • Added code to correct wrong eras/years (like 0).
  • Fixed where LRM and SRM OS weapons could have Artemis (what a waste, huh?).
  • Fixed where Rocket Launchers were explodable, affecting Battle Value calculations.
  • Fixed where on Roster screen, you couldn't cursor up and down in vehicle listing.
  • Fixed where on Roster screen, you couldn't manually move units up and down with Ctrl-up/dn.

The following changes were made in V2.02 R0:

  • Fixed where C3 BV didn't print right on record sheets in Batch Mode.
  • Added 3067 era to era dropdown lists.
  • Changed engine shielding rounding to be more exact.
  • Fixed where Light TAG and Light Active Probe didn't result in BattleForce2 Specials of tag and prb.
  • Changed so setting Default or All Usage unchecks Clan and I.S. User checkboxes.
  • Fixed where Vehicle Roster didn't save vehicle Configuration, so it appeared incorrectly when loading.

The following changes were made in V2.01 R7:

  • Added printing of ranges for ATM HE and ER ammo on record sheet weapons listing.
  • Added notation on record sheet about permission to photocopy for personal use.

The following changes were made in V2.01 R6:

  • Lowered minimum vehicle tons with Fractional Accounting to 0.3 tons, allowing smaller, legal vehicles.
  • Now allow higher speeds with very light vehicles. Previous, Cruise MP was limited to 50, even though some could go faster.
  • Fixed where typing in a weight which changed the number of crewmen did not change the number in the drop-down list..
  • Eliminated Anti-Personnel Pods (A-Pods) from available equipment, as they cannot be used on vehicles.
  • Fixed where custom weapons sometimes didn't show up on manufacturing screens and TROs.

The following changes were made in V2.01 R5:

  • Fixed where sometimes the text of weapons with Artemis was too small or not visible on record sheets.
  • Added 'Mech Mortars to available weapons.

The following changes were made in V2.01 R4:

  • Fixed where Battle Value displayed included C3 Battle Value, where it wasn't supposed to. (FASA's publications do not include the C3 BV).
  • Now display the C3 Battle Value beside the C3 unit on Record Sheets. It wasn't displayed previously/

The following changes were made in V2.01 R3:

  • Now when Copying or Pasting fluff text, vehicle picture is also copied and pasted. Great when working on OmniVehicles.
  • Fixed where printing record sheet without tables for 1 vehicle with 2 turrets resulted in outer border overdrawing armor outline.
  • Fixed a problem that occurred after exiting Patchwork armor screen by hitting Cancel.
  • Fixed where clicking Open on the vehicle Roster screen without any vehicles in the roster caused an error message to appear.
  • Fixed where the Works with Targeting Computer check box was not enabled when first adding a new custom weapon.
  • Added Marian Hegemony to the Usage screens.
  • Fixed where using Refind with some vehicles selected when using Tons as a basis did not Refind.

The following changes were made in V2.01 R2:

  • Although I added the Clan Wolf in Exile check box, it was still invisible. Now it's visible and usable.

The following changes were made in V2.01 R1:

  • Fixed where Quantity and location of duplicate weapons were changed to that of first weapon when changing weapon manufacturer (on this list only).
  • Improved HTML output.

The following changes were made in V2.01 R0:

  • Added autoloading of double-clicked file when program is open.
  • Now show multiple C3 on BattleForce2 Specials if used.
  • Fixed where Heavy Gauss Rifle variable damage was not considered in BattleForce2 damage.
  • Now only use "of" (Move or Fire) BattleForce2 modifier with trailers.
  • Fixed where SRM Artemis V was 1 ton and LRM Artemis IV was 1.5 tons for calculating turret weight.
  • Added Clan Wolf in Exile on Usage tabs.
  • Fixed where some forms didn't appear centered over parent form.
  • Fixed an error on vehicles copied from FASA record sheets: should be Wheel Damage, Axle Destroyed, not vice versa, per BMR.
  • Now when copying and pasting manufacturer data, weapon data for identical weapons is copied too.
  • Corrected TAG Weapon Value.
  • Added WizKids copyright information in place of FASA.

The following changes were made in V2.00R7:

  • Fixed where total slots and slots left considered Artemis as taking up a slot, but it does not.
  • Weapons with 100 shots of ammo per ton or more (like the Heavy Machine Gun) now show in 1/2 ton increments on ammo dropdown of weapon selection screen.
  • Fixed where help contents file was looking for the wrong help file, although the help file itself worked fine. Shows how many of you actually use the help file. ;-)
  • Fixed where the BattleForce2 unit display for vehicles wasn't right when current vehicle was added to BF2 roster.
  • Fixed where the printed BattleForce2 skill was wrong if unit had parentheses in its name.
  • Now add the "train #" transport capacity special for BF2 roster for vehicles having cargo or infantry capacities.
  • Added "of" (Move or Fire) BF2 special for units having artillery.
  • Added "hq" BF2 special for units having Mobile Headquarters.
  • Added "cool" BF2 special for units having Coolant Systems.
  • Added "eng" (Engineering) BF2 special for units having a Bulldozer blade.
  • Added movement type for vehicles after movement MP on BF2 sheets (such as T for tracked, H for hover, etc.).
  • Scaling factor (on Page Setup screen) now affects the BattleForce2 printouts as well. Some people had a problem where parts of the BF2 record sheet printed on the next sheet.
  • Fixed where damage graph and damage factors did not consider that ELRMs do half damage for first 10 hexes.
  • Fixed where damage graph and damage factors did not consider that Heavy Gauss Rifles do damage dependant upon range.

The following changes were made in V2.00R6:

  • Now pop up a window on save if Rules Level and Era don't match (i.e. Level 3 rules on a 3025 'Mech).
  • Added vehicle name to tooltip if it's too long to see the entire name on the listings on the Open, Select and Roster screens.
  • Added the ability to change Roster screen skills by typing a 0 to 7 for Gunnery skill, or Ctrl plus 0 to 7 for piloting skills. The skill boxes still work, but this is a quicker and neater way to change different values.
  • Updated the help file and contents files to include an easier-to-find New Equipment page, and added all equipment from all field manuals that are in HMVee.
  • Added New Equipment to the Help menu selection.
  • Went to a bi-lingual installation program (German and English) on the full version setup (not required on the update).
  • Fixed where BattleForce2 calculations did not consider RACs properly.
  • Corrected an error on added equipment weight that showed up on Finnish systems.
  • Added more error handling.
  • Fixed where Supercharger or Jet Boosters stayed selected when changing to Level 2.
  • Fixed duplicate hot keys on Manufacturing screen.
  • Default usage button changed to 'All Clan' or 'All I.S.' for clarity.
  • Added 'X' button to close the Weapon Manufacturer/Model listing on Manufacturing screen. This had caused some confusion as to how best to close it.
  • Fixed when canceling out of Delete All fluff still deleted it.

The following changes were made in V2.00R5:

  • Added display of Flank speed in addition to maximum speed on TROs in km/h display.
  • Improved saving of Open From, Save To and Save as Text/HTML directories.
  • Added functionality to the Properties button of the smaller Print dialog box.
  • Fixed where Refind on the vehicle selection screen didn't properly consider selected vehicles.
  • Fixed where jump jets showed more than one slot on text and HTML TROs.
  • Fixed where RAC damage shown on graph and damage factors was too low.
  • Fixed where error messages were sometimes displayed after batch printing.

The following changes were made in V2.00R4:

  • Added display of Optimum Cruise MP for Hovercraft. As Hovercraft design rules require engine weights to be at least 20% of the total Hovercraft mass, it's easy to undersize the engine, resulting in no weight savings and reduced speed. This helps designers keep that from happening.
  • Deleted leftover "Beta software" statement in opening screen (which goes by so fast on my new computer, I hadn't noticed it).
  • Fixed where vehicle configurations were sometimes wrong on Roster list printouts.
  • Improved Select Vehicle operation, especially with low number of vehicles and BV.
  • Allow Repeats on Select screen wasn't working right.
  • Clan UK RACs didn't switch to Level 2 when changed in Preferences.

The following changes were made in V2.00R3:

  • Added Field Manual: Periphery equipment.
  • Fixed where VTOLs were incorrectly allowed to mount MASH units.
  • Now trailer hitches are only available on wheeled and tracked vehicles.
  • Fixed where number of crew weren't always updated properly when changing configuration changed vehicle weight.
  • Now allow selection of Dual or Coaxial rotor blades, in addition to standard main/tail rotors, and print this option on all reports.
  • Added the ability to locate C3 and active probes in VTOL masts, and so indicate on printouts.
  • Updated a DLL which fixes the problem with customizing toolbars in Windows NT and 2000.
  • Now require Heavy Gauss Rifles to be located in either Front or Rear locations, and not in turrets or sides, per Field Manual rules.

The following changes were made in V2.00R2:

  • Fixed where Tip of the Day did not appear at startup. Of course, this can be turned on or off from tat screen.
  • Added tabletop range implementation to record sheet.
  • Fixed where when printing one record sheet and holding for a second, then printing the second, program did not reset for first page again.
  • Changed email address on Help menu to new BellSouth address.
  • Added Include Config dropdown on Advanced Open screen. Now you can choose to view All units, All Ground units, All Naval units, or specify a particular configuration, such as Hydrofoil or VTOL.
  • Added the ability to print all weapon specs from the custom weapon screen, an often-asked-for feature. You can print both Inner Sphere and Clan weapons, each in separate lists, and specify a maximum rules level to print. In addition, you can choose to include Custom weapons or not.

The following changes were made in V2.00R1 (this version was not posted for download):

  • Added Points Left box for armor. If you're allocating armor, and a portion of the armor tonnage is unused, this box shows you the amount yet unallocated.
  • Fixed a problem which caused installation problems with some Windows95 installations.

 


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All HeavyMetal programs are developed by Rick Raisley of RCW Enterprises, and Copyrighted by RCW Enterprises. All rights reserved.
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