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"The Best in BattleTech Programs" | |
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HeavyMetal Pro Review When asked which programs I liked better I would say it like this. TDB
is easy to use, but doesn’t have good printouts. BMD is hard to use but
has good printouts. This other program was easy to use and it had good
printouts, but less personalization was allowed. All in all, they were
equal. That was my conclusion. The program was HeavyMetal, the only
official FASA BattleMech Designer.
Within a week of the time I wrote the review, the author of HeavyMetal
asked me to Beta test the upgrade that was in the works. I agreed. And in
these last two years, I have seen HeavyMetal PRO expand from being
slightly better then the original and her contemporaries to being
light-years ahead of her earlier form. I lobbied for being able to name
equipment to match BMD and TDB. I screamed for text and html saving to
match BMD. I repeatedly asked (no, I’ll be honest...I demanded) being able
to link pictures of the ‘Mechs rather then simply faction logos, to go
beyond any other program. I repeatedly asked for the ability to use gifs
and jpgs instead of just bmps for pictures. It was this that forced the
program to go to Win 9x because of differences in processing between a
program designed for Win 3.x on Visual Basic 2 (or was it 3?) and the
newest processor on the market, the Pentium III. I probably wouldn’t have
asked for that if I’d known what poor Rick would have to go through.
The point is, I have been rough on poor Rick. But he has delivered.
Well, he still hasn’t decided to make html and text files that can be read
like BMD...;-) But lets put this all in perspective. He was putting this
much effort into a program that was not even recognized by FASA.
HeavyMetal was two years old before FASA even made it public and sales
against the younger, free programs that had just recently been made
available were simply not flourishing. In fact, FASA was looking at the
advisability of even doing a new version of HM. Rick was doing all of this
work with the knowledge that it was very possible this program would never
see the light of day. FASA owned the program, so he couldn’t even give it
away if FASA decided not to market it.
The story of HeavyMetal Pro truly is the story of a fan of BattleTech
who cared enough about everyone else to work with FASA and never give up.
And if you have a copy of this program that you did not pay for, remember
this. You aren’t hurting someone like Bill Gates. You are not hurting
FASA. You are hurting a fellow BattleTech fan who has put his blood,
sweat, and tears into this program. Just consider that every time you open
the program.
But now, after all this time, HeavyMetal Pro is official. It will be
marketed. And all of the time that has been devoted to this program will
finally see the light of day. “But what’s the big deal,” you ask. “Why
shouldn’t I use one of these other programs,” you ask. To put it frankly,
that’s what I’m here to tell you. And if you’ve gotten this far, I suppose
it’s time to reward your patience.
So what does this program offer? Frankly, I can’t tell you everything
it does. It would take too long and I’d expect you to pay me for it...;-)
What I can give you is a brief overview, a tour if you will, of the
program and how most of you will travel through it in your quest to build
the ultimate ‘Mech. Or the replacement for the Urbie.
The first thing you will see after the loading screen completes is the
main HeavyMetal Pro screen. This screen is topped
by the customizable bar that gives you quick access to every screen in the
program. Below that, is a line of information that describes the basics of
the ‘Mech you are working on. Name, model, weight, tech base, rules base,
and chassis type. What is nice is that this information is always visible
if you are in the main window. The four tabs and the information they
carry take up the majority of the screen though. The first tab allows you
to set movement and engine type, heatsink numbers and type, general design
information, myomer and targeting type, and finally, physical and standard
weaponry. Also, at the very bottom, you can see the present BV and tonnes
and crits free.
Clicking on the “add/remove” button brings the Weapon Selection Screen (the second most visited
spot) up above the main window. At the top you can select which weapons
you want to see, choosing by ranges or type. Very nice. You can add ammo
with the weapon (it defaults to one tonne), see all relevant information
on any weapon in question, add or remove weapons, and still see the BV and
tonnes and crits free info.
Going back to the main window and clicking on the “Armor and Structure” tab will bring you to the
third most visited spot. Here you can select armor, internal structure,
cockpit, jump jet, and gyro types. You can select fractional accounting
and limit critical (yes, that is under the gyro pull down menu) options,
as well as select how you want the program to handle armor allocation. Do
you want to do it automatically, assuming you want all remaining tonnage
to go to it? Or do you want to set the armor up and fix it in place so
subsequent additions of equipment doesn’t reduce it? Or do you want to
manually set up the armor but leave it vulnerable to adding and delete
equipment? I usually set it on automatic until the very end when I tweak
it manually. It makes it very easy to add weapons and jazz while knowing
that armor is already taken into account.
Click on the “Dmg Graph & Info” tab to go to this screen.
Here you see a graph showing what damage this ‘Mech can do over range with
an alpha strike, what it would probably hit with in an alpha strike, and
what is probably the best idea of power I seen in any program. Shows how
much damage it can do after taking into account both probability of hits
and the ‘Mech’s heat dissipation capabilities, is a very nice statistic.
You can see how much punishment it can dish out over time, not just right
now. Also in this location, you can see the ‘Mech’s picture and fluff
text, including a non-printing area. Very nice tab for those who like to
give your ‘Mechs atmosphere.
The final tab labeled “Usage” is probably the least visited of the main
tabs, but it also is very nice for adding atmosphere to your ‘Mech. The
only function of this tab is to let you declare who uses this ‘Mech,
including two custom IS and Clan users.
Another screen I know that I use often is the Manufacturer Model Screen. You name nearly every
weapon on this ‘Mech, say who built the ‘Mech and where, what chassis it
is built on, the jumpjet type, etcetera. If there’s anything we can’t
name, I haven’t found it. This in my opinion was one of the biggest things
that the original HeavyMetal was missing. But now I can place a HellBitch
medium laser or a Nut Cruncher Ultra AC 20 on my ‘Mechs, making them even
more fearful sounding.
Probably one of the last screens you will visit is the “Distribution Screen” where you place the weapons
and equipment in their critical slots. You can place CASE, add and remove
arm actuators, and of course see where everything goes here in an existing
design. A very nice thing about this page is that you can change the
colors to anything you like.
Beyond that main area what do you want to do? Do you play a lot of
games with your own mercenary company, The Dirty Dozen? If so, save all of
your pilots and their stats in the MechWarrior Roster. In fact, why not just save
all of the ‘Mechs in the Dirty Dozen to the 'Mech Roster and print them out on demand. Do you
play BattleForce 2? Well, add them to the BF2 Roster and print them out for a fun time.
There’s just so much to this program that I really can’t tell you
everything you can do. What I can tell you is that this is the only
program I ever use anymore. I used to use BattleMech Designer unless I
wanted to make the rare level 3 ‘Mech. Then I used The Drawing Board. Now
I have everything I want in one designer. Awesome printouts, full TRO
capabilities, and easy use. What else could you want? At least that’s the
way I see it. But the fact is, this is a program that is easy to use,
flipping hard to master. I have used it for about two years now, and there
are still things I don’t know about it. To this day, I am learning about
this program. “I can do that?” is a common refrain for me. If all you want
to do is make a ‘Mech, then you will literally never see at least half of
the screens in this program. Probably more. This program is so much more
then a simple ‘Mech Designer.
In fact, there are elements to this program that could literally help
you run campaigns. Imagine, many months from now after the whole
HeavyMetal 2000 Suite is finished, opening up a single window that gives
you a choice of going to any of the HeavyMetal programs. There’s Lite for
doing ProtoMechs, BattleArmor, and infantry. Vee for vehicles and jazz.
Rocket (or whatever he’ll call it for aerospace fighters, dropships,
jumpships, warships, etcetera. Pro for ‘Mechs. And maybe he can add some
other stuff as well. A unit manager for instance. (HeavyMetal Manager?)
Imagine being able to actually build The Dirty Dozen from every ‘Mech
saved in your database. Captain Ramirez commands his unit from a Crockett
named (ironically) the Davy Crockett. He has stats of 2/3. Do the same for
the rest of his command, right down to the ground pounders, the aerospace
element, the dropships, and his jumpship. Then you could print it out. So
the question is, what game do you want to play? BattleTech, AeroTech,
BattleForce 2, BattleSpace, AeroTech 2, or even MechWarrior? Why not? Ask
him to make us a HeavyMetal Warrior where we can design the player of our
choice for a MechWarrior campaign. Just choose what you want printed at it
will do it. Now further, imagine actually being able to track maintenance
and damage for your unit across the passage of the campaign? And how about
a HeavyMetal Unit (help me please, I’m running out of names) where we can
randomly generate a unit using any of the FASA ‘Mech tables. Let us load,
save, and build our own tables so we can have fun with that. I mean FASA
has never made a table for the Taurian Concordat.
Now let me just stop before I give poor Rick a heart attack…;-). To my
knowledge he hasn’t even thought about half of the stuff I just mentioned
but I would truly love this program if he could do this stuff. Not a
simple ‘Mech Designer, but a game aid. That would rock. And if
enough of us ask for it, we may even get it. (Now Rick!...Get away from
the window!...I’ll get mad if you jump...You won’t like me when I’m
mad...Now just come over here and let me chain you to this computer...Good
boy.)
Ah...a boy can dream. But my verdict (very biased by the way) is that
HeavyMetal Pro as it is now is better then any ‘Mech Designer out there. I
want it to be more, yes. But that is in the future. For right now, you
won’t get any better anywhere else. Below is a list of all of the screen
shots I have of this program. Take a look and see what you can get out of
this program.
Medron Pryde The Main Design Screens:
Info and Picture Tab - Regular
The Print Outs
The 'Mech Opening Screens:
The Technology Customization Screens
The Program Settings Screens
The Extra Features
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