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HeavyMetal Battle Armor Revision History
The following changes were made in V1.03 R5:
- Corrected description of Parafoil in Info box.
- Fixed where to-hit mods over +1 were not used in calculating system BV.
The following changes were made in V1.03 R4:
- Fixed where to-hit mods over +1 were not considered when calculating
custom weapon Battle Value.
- Corrected description of Parafoil in the Info Prompt at the bottom of
the screen, when highlighted.
The following changes were made in V1.03 R4:
- Fixed where the Battle Value for designs with Jump Boosters or Partial
Wings wasn't calculated properly.
The following changes were made in V1.03 R3:
- Added new optional icon to exe for use on desktop, etc., thanks to Xedis
Pryde.
- Changed background color on tabs for more contrast.
- Mauser IIC was not set up properly and therefore was unavailable to the
Clans except with mixed tech.
The following changes were made in V1.03 R2:
- Eliminated the custom weapon number limitation when Absorbing weapons
from an existing design into the custom weapons database from the Weapon
Selection screen.
The following changes were made in V1.03 R1:
- The maximum number of custom weapons in the custom weapons databases has
been increased for Inner Sphere and Clan.
The following changes were made in V1.03 R0:
- Due to a recent rule change, Battle Armor which can ride OmniMechs also
qualify to ride OmniVehicles, so the program has been changed to indicate
that.
The following changes were made in V1.02 R4:
- Fixed where "if" (indirect fire) BattleForce2 indicator wasn't always
showing when it should be.
The following changes were made in V1.02 R3:
- Corrected the "19" to "10" on 9 & 10 missile hits on the missile hit
table.
- Changed so the standard missile hits table is printed when the number of
missiles on the design is greater than 2, as well as if the design only has
OS missile systems.
The following changes were made in V1.02 R2:
- Corrected a weapon cost rounding error in calculating total cost.
- Corrected the David Light Gauss Rifle extreme range figure in meters.
- Revised AP damage display code to correct a problem which showed up on
some International (non-U.S.) systems.
The following changes were made in V1.02 R1:
- Fixed where MP could disappear when saving design, although it was still
correct.
- Fixed where changing Mixed Tech designs to Level 2 could keep opposite
tech powerplant or armor.
- Fixed where Partial Wing stayed selected after choosing Clan tech or
increasing weight of design.
- Fixed where Multi-Purpose/T ammo was allowed for Clan designs, which it
is Inner Sphere only.
- Now 0.5 is always rounded up when correcting Battle Value for skills.
The following changes were made in V1.02 R0:
- Now, if no skill is entered on Print screen, "___" is printed instead of
the default skill of 4, so players can write in skills manually.
- Fixed where kg weight showed as 0 on printed Tech Info screen for
current configuration.
- Fixed where Advanced missile ammo weight was shown incorrectly (total
was correct, but displayed value was wrong).
- Fixed where designs which were overweight only in RPG mode could not be
saved or printed in CBT mode.
- Fixed where wrong symbol could print in Batch Mode on Roster screen.
- Added provision for HMAero files in BattleForce2 module.
- Revised some data files and graphics.
The following changes were made in V1.01 R2:
- Fixed occasional problem with mouseover of file listing.
The following changes were made in V1.01 R1:
- Corrected so UMU can only leg attack with proper
manipulators
- Added Operational Constraints data to Text TRO,
printouts and HTML output.
- Weapon Info values now include kg and slots of select
ammo quantity.
- Fixed Tooltip for BV on Weapon Selection Screen.
- Now show Decimal Damage for anti-personnel weapons on
Weapon Selection screen; previously, they were all rounded to zero, but this
gives a bitter idea of group damage.
- Corrected the displayed weight of Jump/UMU/VTOL
equipment in RPG mode when less than the maximum movement was used. Total
weight was correct, but displayed component weight wasn't.
- RPG cost of Jump/UMU/VTOL equipment was not correct
when less than maximum movement was selected.
- To prevent confusion, now either CBT Rules or CBT:RPG
Rules is displayed on reports and printouts, to display what ruleset is
being used.
Initial production release V1.01 R0
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contents Copyright © 2008 RCW Enterprises. All rights reserved.
Last updated
04/04/2008
All
HeavyMetal programs are developed by Rick
Raisley of RCW Enterprises, and Copyrighted © 2008 by RCW
Enterprises. All rights reserved.
Classic BattleTech,
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