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HeavyMetal Battle Armor
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Program Summary
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HeavyMetal
Battle Armor (we like to call it HMBA for short) is the latest in the HeavyMetal
program series, and the first to include many new features that
will eventually migrate to the other programs. These features include advanced
Configurations (like Omnis, only for Battle Armor) that include multiple weapon
and equipment loadouts in a single file, provision for running multiple HMBA
instances at the same time to compare designs, specialty ammo, print preview and
more.
HeavyMetal Battle Armor is the only Official Battle Armor design program,
and is
capable of designing all battle armor types and sizes, using rules published in
the Classic BattleTech Companion. Battle armor ranging from Light (Power Armor)
designs weighing less than 400 kg to the largest Assault designs weighing as
much as 2 metric tons can be designed, as well as Quad designs.
As you've come to expect from all of the HeavyMetal programs, HeavyMetal Battle
Armor
gives you all the tools to design, including custom weapon design, manufacturer
and model of equipment information, professional quality record sheets and
Technical Readouts (both with pictures, if desired). All available weapons and
equipment are included, and are updated as more are published. A Selection
utility assists in choosing battle armor for games, full mixed arms BattleForce2
printouts and support is included, and much, much more!
With HeavyMetal Battle Armor, you will have available every official design
published in all of the tech readout and record sheet books (a total of 55
files, with over double that including various Configurations), which are
constantly updated as more are published. In fact, HMBA even includes the
designs in the new Classic BattleTech Combat Equipment book! HeavyMetal
Battle Armor includes all of them on the CD, along with over 150 more
custom designs submitted by HeavyMetal users.
Also included are almost 70 high-resolution pictures of all published designs
and almost 120 high-resolution Clan and House logos and other graphics.
Please check out the specific features and screenshots (click on the screen
thumbnail) below:
Total Warfare Rules and Equipment Not Yet Included
With the rules and equipment used in Classic BattleTech changing, please be sure
to check out the Total Warfare A & Q page for
information on how this new series of publications affects the HeavyMetal
programs, and when/if the new weapons will be included.
The CD Package
HeavyMetal Battle Armor has been packaged for sale in out our
New Slim DVD case, a high-quality DVD case, which
looks better, is much stronger, ships better and has more convenient room for
the instructions insert, than standard CD jewel cases. The thumbnail shown below
is from a scan of the package; click on it to see an
enlarged version.
Program
Requirements

Designs for Two Different Rulesets
HeavyMetal Battle Armor is also the first such program to actually design
using two different sets of rules, with record sheets specific for those rules:
Classic BattleTech, and Classic BattleTech RPG (aka MechWarrior). The CBT record
sheets look like what we've come to expect for battle armor, but the RPG sheets
include all of the Attribute information, RPG weapon names, etc. in a new and
very attractive format. You have your choice when printing, or designing, which
ruleset you use. An added bonus is that you can print the new AeroTech 2 record
sheets, to be used in games based on AeroTech 2.
The Main Screen
HeavyMetal Battle Armor has an interface similar to
the Elite screen in HeavyMetal Pro and HeavyMetal
Vee, giving all the information needed for design at one
time. This means HMBA requires 800x600 resolution on
monitors with small fonts, 1024x768 with large fonts.
(If you're not sure whether you are using small or large
fonts, you are almost definitely using small fonts.)
This Main Screen (at left, below) has almost all the information you need to
input and review your battle armor designs. Most everything from the basics like
movement and weapons, to armor and manipulator types, is there, as well as
calculated and analysis information, such as mass, cost and damage graph.
Despite all the changes, the screen should be familiar to anyone who already
knows and uses other HeavyMetal software, as the look and general arrangement
has been kept as close as possible. Consistency is important when switching
between programs, and we try to help out with that.
A slider control is used to vary the armor on the unit, and information is
available onscreen for each of the armor types available for battle armor. You
can even design and use your own Custom armor!

One of the most important thing for any fighting unit
is the weapons loadout, and HeavyMetal Battle Armor
includes an enhanced Weapon Selection screen (above
right) for that purpose. While similar to those from the
other HeavyMetal programs, you will notice the addition
of Weapon Mounts, an important feature of battle armor.
Having Modular Weapon Mounts allow battle armor to
interchange anti-BattleMech weapons in the field. Also,
the the Special Ammo button hints at the new feature of
being able to specify specialty ammo for CBT
anti-BattleMech missile launchers and certain other
weapons.
HeavyMetal Battle Armor's second tab (left, below) allows you to associate or
include a picture of your design, in a variety of formats, with the battle armor
data file. It will be displayed on the third tab of the main screen, as shown
above on the right. From this tab, you can also enter all the standard "fluff"
text, such as Overview, Capabilities, Battle History, etc., even important dates
for the design, plus a Personal Notes section where you can place added info
about your design (such as source of info or designer) which while saved with
the design and visible, does not print along with the normal fluff text. A
Damage Graph is also visible, which gives the maximum, probable and heat-limited
damage for the 'Mech up to a 30 hex range.

A special RPG tab (above, right) is included, to make fine-tuning settings to
your designs. The RPG rules allow for improvement of up to three factors, as
long as there are corresponding reductions in three other factors, and this
screen lets you do that. It also gives you all the RPG factors for the design,
and how it modifies the attributes of the warrior using the suit.
Naturally, a Usage tab is provided, like all the other HeavyMetal programs,
but even this has additional features: There is now an "I have this mini"
checkbox, which you can use during selection, and the two Clan and Inner Sphere
House User checkboxes can now be customized as to what they represent, on the
Preferences screen.
Below to the left is shown the Select battle armor screen. You can specify a
total based on Battle Value, C-bill cost or Tons, and optionally specify the
number or tonnage of battle armor desired as well as many other criteria, and
HMBA will select what it feels are the best units. You can even define "best" as
the highest Weapon Value (HeavyMetal's special rating, used also on the other
programs as well), Short-, Medium- or Long-Range Factors (again, special to
HeavyMetal Battle products), BattleForce2 or other ratios. You can even select
"Random" to make up listings of random battle armor, but ones which still meet
all your criteria. Selecting battle armor for matches and campaigns was never
easier!

The Print screen, shown above right, provides for several different printout
types. The standard record sheet can be printed, in a layout similar to (but
better than) FASA's standard sheets, and you can print up to five of the same,
or even five different, battle armor on the same, or you can also include the
movement grid and special missile hit, which are especially nice for battle
armor, with their odd missile configurations (like an LRM 17!). Several versions
of the TRO (Technical Readout) can be printed, with optional battle armor
picture, fluff text and manufacturing data, in addition to all the technical
information. Battle Value calculations may be printed, and a separate movement
grid with space for recording movement and other information for up to 5 battle
armor is available. Of course, you can enter specify the battle armor pilot's
skill, and modify Battle Value accordingly, and even specify special scales for
tabletop miniature use, such as 1 hex = 2 inches or 5 cm.
Greatly Enhanced Roster Screen

HeavyMetal Battle Armor includes a greatly enhanced Roster Screen (above).
Since Battle Armor groups are printed differently than other BattleTech units,
usually 4 to 5 per sheet, this called for a major enhancement to the Roster
Screen. While you copy or move units to the Roster Screen in the normal way,
they are separated into groups of up to five squads or points per sheet. A
shaded division separates each sheet, and you can move units into or out of any
sheet, set a default of 1 to 5 groups per sheet, and have different numbers of
groups on each sheet.
Record sheets can be printed in color, or in black and white. If in color,
you can actually select the base color separately for each group, and color code
the record sheet to match the painting or markings of the unit during gameplay.
While not a miracle, we consider the new Roster Screen a major accomplishment,
that will add greatly to your gaming experience.
Other Screens
HeavyMetal Battle Armor has a Tech Info screen comparable to HMPro, which
displays a mini Tech Readout, showing the exact tons and cost of every item on
the battle armor, armor distribution and much more, as well as the cost of each
item. This is shown on the screen below on the left, and is a great check of the
cost and effect of each item of equipment and weapon mounted on the design.

A feature-rich Print Preview (above, right) is provided for record sheets of
all types (CBT, RPG and AT2), allowing continuous zooming and panning to view
all, or just a magnified area, of the sheet. This is great to be sure that
colors and placement are as desired, before committing the design to paper. CBT
printouts, and preview, automatically show the hit tables so helpful from
HeavyMetal Lite.
The screen at the right above is a Print Preview screen, which gives a
snapshot of what the completed printed record sheet will look like for the
current battle armor. Although its resolution is much less than the printout
will be, it is an excellent method of checking out your design. Of course,
optional hit tables, movement grid and other such options that are available
during printing are not shown on the preview.
There are many more screens and features in HeavyMetal Battle Armor. Many of
the features in the other HeavyMetal programs have been included in HeavyMetal
Battle Armor. Great care has been taken to make the programs operate as
similarly as possible, even to being able to use the same hot-keys for
operation. Once you know the operation and features of HMPro, you can pick up
HMBA and go right to work (or play). You already understand the program! If you
are unfamiliar with the screens and features in HMPro, please go to the HMPro
page and take a look at the screens and features displayed there.
Included Graphics
HeavyMetal Battle Armor includes over 60 high-quality logos graphics of
battle armor, mostly in black and white such as the
Sylph, but also some in color such as the
Fenrir. This includes basically all the
pictures from Lostech, the field manuals, and even the new Classic
BattleTech Combat Equipment book! The pictures already linked to all the
standard battle armor, so you won't have to do that. And a new feature with HMBA
is that you can actually embed a picture within the data file itself (no
external file is required), to send to others. Almost 120 high-quality logos are
included, and over 50 small Symbols are included, which are printed on record
sheets in the small boxes representing each battle armor suit.
Printouts
Naturally, designing battle armor is no fun unless you can print the results
of your work. HMBA provides many options for printing, as shown on the screens
below. You can specify the pilot's gunnery skill, manually or using the included
battle armor roster feature and include picture a picture on the printed Tech
Readouts, and even a small one on the record sheets - there isn't much room on
them). Samples of the printouts are shown below. The printout to the left below
shows an enhanced record sheet, with movement grid and missile hit tables, in
color. Notice that each squad or point can be printed in a different color,
coordinated to the painting or markings of the unit. This is extremely useful
during play, keeping track of your battle armor's operation and provides a ready
reference for play. Notice that the example shows three different battle armor,
with two each of two of them;
you can choose any combination for your sheets, even print them automatically in
Batch mode after making up a battle armor roster.

The second printout above is for RPG (aka MechWarrior) use, with additional
information included for that game, including attribute modifications to the
character. In this case, a single sheet is used for each battle armor suit.
Gameplay notes, even notes on custom equipment and weapons, can be included.
The third sample printout is the Tech Readout, giving all the required
information on the design. This can also be done in Text format, making posting
to Newsgroups especially easy. And if the design has multiple Configurations
(like Omnis), then all are included on the same printout.
Finally, at the right above, is the new AeroTech 2 record sheet, with up to
five battle armor squads or points.
And Many More...
There are many other screens and features available with HeavyMetal Battle
Armor, but I've probably already taken up too much of this page and your
valuable time. If you still want to know more, since HMBA has so much in common
with HMPro, take a look a the HMPro screenshots page for more information and
screens. I hope that this will give you a good idea what HMBA can offer you, in
the way of an easy-to-use yet extremely powerful and comprehensive battle armor
editor. I can safely say that there's nothing else like it, and feel that once
you try it, you will be hooked!
Order HMBA Today!
Heard enough? Order HeavyMetal Battle Armor Now! |