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"The Best in BattleTech Programs" | |
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Camille's HeavyMetal Pro Review Well boys and girls, this here is Medron and I’m posting a review that
Camille made some time ago but then never got published. Rick Raisley, the
author of HeavyMetal Pro, recently posted it on the sarna.net at Camille’s
request. Having requested and received the go ahead from Camille I am now
posting this review with Rick’s comments left completely intact except for
a couple. One is not needed because of the formatting allowed by html and
the other was changed due to a response from Camille. So have at it and I
hope you like it. [Since I'm the one that has to post this, I get to put comments of my
own in, in brackets for easy identification. My comments in [], Camille's
are the rest.] HeavyMetal Pro -- The Review About a year or so ago, I reviewed HeavyMetal, the Mechdesigner with
FASA's official stamp of approval. I was decidedly less than impressed
with the product, and pronounced it a waste of $20 (and a few other
not-ready-for-prime-time things as well). It was bad with a capital B-A-D.
[It wasn't as bad two years prior to its release when I submitted the
"final" version to FASA, but the BTech world does not stand still.] When I heard that HeavyMetal Pro was coming out, I was rather lukewarm
to the idea. I'll be honest, I was expecting more of the same—a piss-poor
product that was far below any of the shareware designers out on the
net. Well! I can honestly say that I have never, at any point in my life,
been so thrilled to be disappointed. HeavyMetal Pro is not the best ‘Mech
designer ever written, but it is miles ahead of its predecessor.
[Medron - When asked, Camille claimed she had yet to see the best ‘Mech
designer.] There are a few things about the product that I’m not very
keen about—I’ll get to those first. What I didn’t like The big thing that I didn’t like was the somewhat crowded interface. If
you’re new to the program, I suggest setting the view mode to "Regular"
(the default is "Elite"). [Actually, the default is Regular, for this very
reason. Camille, as a playtester, had reset it to Elite, I believe.] This
decreases the number of easily-accessible options, but it’s good for
helping new users get familiarized with the interface right away. The
crowded interface isn’t, IMO, a bar to usage—but it can be a little
daunting for new users. Next is the "Dreaded Omni Problem". HMPro can’t save omni configs in
the same file like BMD and The Drawing Board can. This is a little
annoying if for no other reason than the fact that it’s a few K off your
available hard drive space, but it’s livable. What I did like The interface, though crowded, is intuitive—much more so than the old
HeavyMetal was. Mouseover help is available by rolling over the various
buttons on the screen, and the icons are clear enough that users can
pretty easily figure out what they’re for. The crit distribution icon is
clearly marked this time, with a big red DIST over it (there wasn’t enough
room for CRITS). Also clearly marked is the icon to add and change the
equipment list—I don’t know about you, but the words "Add/Change" tell me
that that’s what I click on to add or modify what my ‘Mech is toting
around. [Gee, I wonder who suggested those features?] Everything’s there this time. All the Level 2 weaponry available as of
the release of HMPro (including the Lyrans’ Brass Totties O’ Death, err
Heavy Gauss Rifles) is included in the program, as is the funky zoom
equipment (like the Targeting Computer from the Greater Book of Evil, err
the FedSuns Field Manual). There is also a function that allows users to
enter custom weaponry and equipment—so if you have a less cheesed HGR or a
more cheesed RAC, you can enter it. Heat calculations that take UAC fire rates into account. Hoody hoo!
This is really really cool. Battleforce 2 rosters. Very nice. The ability to make your own little mini-TRO with your ‘Mech designs.
You can input fluff text for the design and even a picture, if you have
one. High-quality logos for printing—Gone are the cheesy bitmaps from the
first version. Those bitmaps have been replaced with high-quality JPG
logos provided by the FASA art department. Users can also put their own
logos in there, under the Logos folder. I don’t recommend these if you use
an inkjet printer like I do, but if you use a laser printer I’d definitely
use these bad boys on your record sheets. [Actually, I've found they look
far better when printed by a color inkjet printer.] There were some changes in the program that were largely cosmetic, but
overall the bulk of the changes were to the program itself. It’s far, far,
far better than the original HeavyMetal. The Final Verdict: BUY THIS PROGRAM. HeavyMetal Pro doesn’t have that much more than the shareware ‘Mech
designers, but I do recommend throwing down the $20 for it for one simple
reason—Rick Raisley (the programmer of HMPro) is working on other
Officially Blessed projects like HM-Vee (vehicle designer—currently only
16-bit, but will become 32-bit), HeavyMetal "Lite" (the Protomech
designer, for those that still like those little turdlets), and even a
combined suite of products. I really like HMPro—I know, I sound like a big
ol’ shill, but I am a firm believer in rewarding sincere improvement and
effort, and I feel that Rick has earned himself a second chance with
HeavyMetal Pro. IF YOU OWN HEAVYMETAL: If you’re one of the poor saps that bought the programming tutorial
abortion known as HeavyMetal, there is relief for you. Yes, you will still
have to pay for HeavyMetal Pro. HOWEVER: If you still have your
original HeavyMetal disk, you can send it in to RWC Enterprises as proof
of your original purchase and get half off of HeavyMetal
Pro. BUY THIS! BUY IT NOW! [Anyone quoting this review, please feel free to remove my comments. - Rick] |